# Powers

**Powers are great abilities acquired by mercenaries and magic items that significantly affect them during battle**, from the power of morale that motivates all allied units to demonic pacts that grasp the soul of the enemy and damn them for all eternity in the hells.

The following table describes all current powers in Siege of Mytra as their action during battle:

<table><thead><tr><th width="251.96207155591247" align="center">Powers</th><th align="center">Description</th></tr></thead><tbody><tr><td align="center">Moral</td><td align="center">Increase n attack attribute on allied troops, mercenaries and hero. </td></tr><tr><td align="center">Fear</td><td align="center">Decrease n attack attribute on enemies troops, mercenaries and hero.</td></tr><tr><td align="center">Blast</td><td align="center">Each time a die roll gets 8, the allied hero attacks the enemy in engagement.</td></tr><tr><td align="center">Double Strike</td><td align="center">In attack, make x2 attack against defenders.</td></tr><tr><td align="center">Fortify</td><td align="center">In defense, make x2 attack against attackers</td></tr><tr><td align="center">Death Pact</td><td align="center">Instantly kills the target, but can't attack in the next turn.</td></tr><tr><td align="center">Flight</td><td align="center">Avoid the first attack from the enemy.</td></tr><tr><td align="center">Midas</td><td align="center">Increase $DOBLON reward per 3% per each Midas point in case of victory.</td></tr></tbody></table>
