Powers
Powers are great abilities acquired by mercenaries and magic items that significantly affect them during battle, from the power of morale that motivates all allied units to demonic pacts that grasp the soul of the enemy and damn them for all eternity in the hells.
The following table describes all current powers in Siege of Mytra as their action during battle:
Moral
Increase n attack attribute on allied troops, mercenaries and hero.
Fear
Decrease n attack attribute on enemies troops, mercenaries and hero.
Blast
Each time a die roll gets 8, the allied hero attacks the enemy in engagement.
Double Strike
In attack, make x2 attack against defenders.
Fortify
In defense, make x2 attack against attackers
Death Pact
Instantly kills the target, but can't attack in the next turn.
Flight
Avoid the first attack from the enemy.
Midas
Increase $DOBLON reward per 3% per each Midas point in case of victory.
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