Siege of Mytra
  • Welcome
  • GAME MECHANICS
    • How to Start in Siege of Mytra
      • Castles
      • Army
        • Troops
        • Mercenaries
        • Heroes
      • Magic Items
      • Powers
      • Combat
      • Battle Report
  • ECONOMY (EDIT)
    • About $DOBLON
      • Tokenomics
    • Economy in Siege of Mytra
  • PACKS
    • Classic and Golden Drop
    • In game shop
  • ROADMAP
    • Roadmap
  • COMMUNITY
    • Content Creator Program
    • Events and Giveaways
  • ONIKAMI GAMES
    • Team
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  1. GAME MECHANICS
  2. How to Start in Siege of Mytra

Powers

Powers are great abilities acquired by mercenaries and magic items that significantly affect them during battle, from the power of morale that motivates all allied units to demonic pacts that grasp the soul of the enemy and damn them for all eternity in the hells.

The following table describes all current powers in Siege of Mytra as their action during battle:

Powers
Description

Moral

Increase n attack attribute on allied troops, mercenaries and hero.

Fear

Decrease n attack attribute on enemies troops, mercenaries and hero.

Blast

Each time a die roll gets 8, the allied hero attacks the enemy in engagement.

Double Strike

In attack, make x2 attack against defenders.

Fortify

In defense, make x2 attack against attackers

Death Pact

Instantly kills the target, but can't attack in the next turn.

Flight

Avoid the first attack from the enemy.

Midas

Increase $DOBLON reward per 3% per each Midas point in case of victory.

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Last updated 2 years ago

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