Combat
Last updated
Last updated
To start a fight against another player's castle, the first thing is to have a minimum of combat units between Heroes, Mercenaries and Troops.
Each attack lineup can carry a maximum of 16 units.
Only one Hero per side is allowed at most.
Only 3 unique Mercenaries (the same class cannot be repeated) per side are allowed.
Only 3 unique Magic Items (the same class cannot be repeated) can wears the allied Hero.
Once the player has a minimum of 1 combat unit, be it troop, hero or mercenary. You can search for a match by clicking the button and then click "Match".
If the first proposed opponent does not convince the player either because he has little $DOBLON in his wallet or the defenses are too powerful, he can press the "Change" button to find another opponent for a cost of 5 $DOBLON.
If the player wants to attack that opponent, they must choose which troops to align in the attack and the order to fight. This is the crucial point to organize the units as Mercenary and Hero in order to offer the combat bonuses that will affect during the battle.
Then combat happens automatically. During the combat we will see how the first attacking unit fights against the first defending unit. This is where the Strength values provided by each Troop, Mercenary, Hero, Magic Item come into play. Each combat rolls 1 die of 8 for each combatant, adding and subtracting all the attributes that affect the game (Morale, Fear... etc) resulting in a value for each faction and the unit with the highest number wins the combat. And so on until all the units of one side are destroyed and the winner of the battle is declared.
Once the combat is over, the following occur:
Whether the attacking player wins or loses, all troops killed in battle are eliminated, mercenaries and heroes will need to rest in the Castle for 1 turn to return to be elegible for battle again.
If the player wins the battle he will be able to steal from the defending player a total of $DOBLON equal to the following formula:
*Being n ≥ 10 even if the defending player has more Castles.
*X is the sum of all bonuses such as Midas, Skins, Power Ups and Classic NFT.
**The maximum number of NFT points that can be added to the Midas bonus is equal to 7 and each Midas point adds 3% to the bonus, with 21% being the maximum that a player can apply after victory.
Example: If the attacking player wins the battle and does not use any NFT with the Midas ability but the attacker is using at least one Classic Regular card, 2% reward will be added, and the defending player has 10,000 $DOBLON and 1 Castle in his account balance, the reward would be:
In the event that the attacking player won and used 2 NFT with Midas power (+6%), 1 NFT Classic Regular (+2%), 1 Skin (+1%) and Liquid Midas (+5%) and the defending player had $10000 $DOBLON but 4 Castles, the reward would be as follows:
Midas: +3% reward per Golden NFT (max 21%)
Classic Regular: max +2% reward using a Classic Regular in the row.
Hero Skin: max +1% reward
Liquid Midas: max +5% reward
The more Castles you have, the less $DOBLON players can steal from you, you will farm more $DOBLON, you will be able to create more troops but you will pay more Salary.
Golden NFTs and other power NFT and FT apply a generous tweak to the reward.
Always use the Troops in the first places of the attack to defend your Hero and Mercenaries. The latter are the ones that apply great benefits and penalties on the battlefield.
Never forget to have enough $DOBLON in your account to be able to cover the Salary cost of your Troops. Your Castle could be unprotected!