Siege of Mytra
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  • Regular Magic Items
  • Golden Magic Items
  • Stake Magic Items
  1. GAME MECHANICS
  2. How to Start in Siege of Mytra

Magic Items

PreviousHeroesNextPowers

Last updated 2 years ago

Not all swords forged in the smithies of Mytra, or bows and arrows sprouted in Inureth, home of the Spriggans, are as powerful or unwieldy as those magical items whose former owners have been defeated in epic battles. Magic Items are rare weapons that only the most capable Heroes can master.

Each Heroes is capable of carrying a maximum of Magic Items and always unique, they will not be able to equip more than one Magic Item of the same name except for exceptions in the future of Siege of Mytra.

Not all Magic Items are equal in attributes, having different powers, the combinations are many and crucial when planning the strategy of attack or defense against the enemy, so the player must choose wisely which Magic Items his Hero must carry

The following tables show the power of each Magic Item in its Regular and Golden versions:

Regular Magic Items

Magic Item
Power

Spriggan's Bow

Moral I

Firesword

Moral I

Frozen Axe

Fear I

Spark Sword

Fear I

Chaos Sword

Moral I, Fear I

Spear of the Chosens

Moral II

Sceptre of Arthicus

Fear II

Staff of Void

Moral I, Fear II

Staff of Light

Moral II, Fear I

Crimson Banner

Moral II, Fear II

Horn of Ages

Moral III

Crown of Nature

Fear III

Orb of Anduriel

Moral II, Fear III

Ring of Power

Moral III, Fear III

Golden Magic Items

Magic Item
Powers

Spprigan's Bow

Moral IV, Fear II, Midas I

Firesword

Moral IV, Fear II, Midas I

Frozen Axe

Moral II, Fear IV, Midas I

Spark Sword

Moral II, Fear IV, Midas I

Chaos Sword

Moral IV, Fear IV, Midas I

Spear of the Chosens

Moral V, Fear II, Midas I

Sceptre of Arthicus

Moral II, Fear VI, Midas I

Staff of Void

Moral IV, Fear VI, Midas I

Staff of Light

Moral VI, Fear IV, Midas I

Crimson Banner

Moral VI, Fear VI, Midas I

Horn of Ages

Moral VIII, Fear II, Midas I

Crown of Nature

Moral II, Fear VIII, Midas I

Orb of Anduriel

Moral VI, Fear VIII, Midas I

Ring of Power

Moral VIII, Fear VIII, Midas I

Stake Magic Items

Magic Items are powerful artifacts made from several origins and natures. This marvelous items can apply bonus on player troops or substract the enemies stats in the battlefield.

Go to your NFT Invetory and select the desired Magic Item. Click Stake.

Once the Magic Item is staked, go to your Hero in the Helmet button.

Your Knights and Dames can carry up to 3 Magic Items. Just click on the Plus button.

Then, you only need to select one of your Staked Magic Items and congratulations, your Hero is now unstoppable in battle! All the Magic Items bonus are shown in the roll dice in the battlefield.

Staff of Void In-game
Regular Staff of Void NFT
Orb of Anduriel In-Game
Golden Orb of Anduriel NFT
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